Virtual Reality-The Future

We live in a world that, maybe fortunately, is lazy enough. We want to have a lot of experiences, but not the hard work that they entail. And this is how technology has progressed over the past
centuries. In the latest edition of such human endeavors bound by laziness, someone wanted to experience new horizons, without visiting them: And there came in, Virtual Reality.
Virtual Reality is a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real or artificial environment.

Sounds cool, eh? That’s precisely what it is.
There is a huge amount of blissful scenarios the world has to offer, and even more that can be perceived by human imagination. VR brings those dreams to reality. You can stand at the top of
Everest, or on the surface of Mars, all from the comforts of your couch. A VR experience, in general, should include:

-Three-dimensional images that appear to be life-sized from the perspective of the user.
-The ability to track a user’s motions, particularly his head and eye movements, and correspondingly adjusts the images on the user’s display to reflect the change in perspective.

The biggest player in the market right now, is undoubtedly Oculus Rift. With constant upgradations that are in pace with consumer expectations, the Rift has started to create a big consumer market for VR enthusiasts. This market was further expanded by the advent of Google Cardboard.

Many VR enthusiasts have argued, that Google Cardboard is not a “true” VR, with it’s 360-degree video “only the tip of the iceberg” that VR actually is. However, Google Cardboard has done what it aimed to: It introduced everyone to the VR tech, converting the VR community from a cult to huge consumer base. And this is why Google Cardboard is as crucial -if not more- as Oculus Rift, for the future of Virtual Reality.
As the demand grew, other giants have started to jump in the VR market, most notably Samsung Gear, HTC Vive and Playstation VR.
In the world of Technology, you can never guess what might be the intended use of a technology, and Virtual Reality is no exception. What started as a research project for simulating realenvironment,
is now finding it’s way into earlier unfathomable arenas.

Gaming Industry was one of the earliest one to adopt VR, and we could not be thankful enough to them. As far as technology is concerned, Gamers want to be ahead of the curve. So to nobody’s
surprise, VR scored big-time with Gaming enthusiasts. Oculus Rift, the biggest player in the VR Arena right now, kick started this campaign with it’s head mounted gear that would enable users
to play games in a virtual environment. Though still largely under construction, games are now being developed to be VR-compatible, while more VR-devices are being constructed that can
work well with third-party games. Playstation is not far behind, with it’s Playstation 4 Pro boasting of amazing VR effects.

But Gaming is not the only field VR has been establishing itself. It’s tentacles are far-reaching, touching every aspect of our daily lives. Following are some breakthroughs we will witness in the
Life is dull, if not without some entertainment. From plays to radios to Television, we have come a long way. But this sure is not the destination. Live Streaming, 3D-TV sets, these are the technologies we are already used to now. The everhungry consumer wants something even more latest and thrilling; and VR is supposedly the
answer to that.
There has been no definite launch, per say, but efforts are being made to merge your household TV sets and the VR tech (Imagine that, Game of Thrones fans!). But the advancements are not
just limited for the couch-potatoes. The Galactica roller coaster in Alton Towers, UK, promises to provide a true VR experience added to the existing thrill of roller-coasting (Take my money,

Health and Medicine::
What good is a technology if it doesn’t help where it matters? Apparently, it does. In the medical world, a surgery can go as complicated as you can imagine, and a little mistake can push a life
towards death. Virtual Reality has come as a very handy aid in such cases. Recently in a Children’s hospital in Miami, Dr. Redmond Burke carried out a very complex surgery by using the VR to visualize the whole process. And not just the matters of life and death, VR is actually useful in maintaining your health, too.
The new game “Omni” by Virtuix apparently needs the players to move around not just in the virtual world, but in the real-world too. Morning walks are fun again.

Education Industry::
Talking about using tech where it matters, education industry is the next stop. Google Expeditions enables students to explore new places in the comforts of the classrooms, making field trips even better.

SpaceVR is another great product, enabling any person to experience the intricacies of space. Your child’s dream to be an astronaut is one step easier. And many more…
Virtual Reality has been hailed as the Next Big Thing for the everyday consumers, and we completely agree with that. With rapid advancements in the VR tech, eager participation of big
companies and enthusiasm from consumers, Virtual Reality gadgets are sure going to be as common as our smartphones, and THAT would definitely be a futuristic world

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